Footnote [36a]:
Right after our peace gaming with Bob Noel, I approached an officer
of the Japanese Economic Planning Agency if they would be interested in
conducting a similar normative gaming on the U.S./Japan trade issues. He
did not know what the simulation and gaming are. I explained him that the
participants would "ACT" as if they were diplomats of governments.
He then exclamaited "Do you want us to act as Kabuki actors?"
In the previous footnote {6}, I said that Japanese technology always lags several years behind the U.S. For example, when I was invited to attend an international conference of ISAGA in Kyoto, Japan in July, 1991, I was astonished to learn that its organizing Ritsumeikan University was still using a primitive World Gaming of Buckminster Fuller to simulate the Gulf War. (This gaming spreads a large world map of basket-ball field size in a gymnastic, and let students stand on their assigned countries to represent their governments. Their diplomatic converse is made as shouting each other.) At the conference, I then mentioned of my dialogue with Professor Bob Noel at the University of California at Santa Barbara which led me to have the first peace gaming in worldwide scale in 1973 via ARPANET (the predecessor of Internet) and a time-sharing network of General Electric's (GE's) GENIE, as mentioned above.
Professor Hiroharu Seki of the Ritsumeikan University (who was then the president of ISAGA in Japan) subsequently created a Global Communication Center (or some such name) to conduct gaming with the use of email, with the fund from Japan Foundation. He seemed not to have considered the use of email for gaming until I urged to do so at the conference. My peace gaming in 1973 with Bob Noel was dealt with a professor of political science at the University of Tokyo. Although Professor Seki was in the same university with my colleague professor at that time, both were rival each other, thus Professor Seki seemed not have heard from my colleague of my peace gaming approach with email in 1973 -- until Professor Seki realized its effective utilization in 1991, almost two decades later!!
Another amazement was that when I applied a fund to Japan Foundation on the gaming of the U.S./Japan trade issues a few years earlier than this incidence, it was declined. The peer group members could not understand such an approach with the advanced use of email.
These are examples how difficult to conduct the so-called "MIND-CHANGE," especially on the use of advanced technologies.